All music and sound effects will either be created by Jay Dilley and Randall Boone or taken from the DigiPen SFX Library. Files will be saved as 160 kbps stereo mp3s.


  • Burst effect - looped while player is bursting
  • Charge hum - looped while player has accumulated charge
  • Jump - played once when player jumps off of a surface
  • Footstep - looped while player is running along a surface
  • Death - played when player collides with a hazard and dies


  • Menu music - looped while player is in main menu and connected screens
  • Game music - looped while player is playing the game

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