The visual aesthetic of the game will be a 70's punk stuck in a futuristic, smooth and ergonomic world, with urban decay intruding and contrasting with the sleek, clean controlled environments. It will be 2D, and slightly stylized, with some exaggerated proportions and colors. Specialized lighting may be needed further in development depending on future design choices. Overall, the game is meant to evoke a sense of urban rebellion in a seemingly perfect, futuristic world.

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